The Fools Field (IMPORT)

£24.00

This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.

愚者の園 (Gusya no Sono) is Fool`s Field, a two player card game of hand management.

Each player is dealt 6 cards at the beginning, and the rest forms the draw deck. Then, players do multiple battles. For each battle, players play cards to the 3x3 battlefield by matching the cards' icons. If you can't play legally, or wish not to play, you have to call a 'retreat' and lose the battle.

If you lose the battle, you must take all the played cards in your hand, and discard down to the hand size of 6 cards. If you win the battle, you draw from the deck up to 6, unless the deck is exhausted; then you won't draw further.

Then start the next battle, with the previous winner placing the first card from their hand to the center of the battlefield as the lead. Continue battle until one player has got rid of their cards. That player wins the game.

The cards have 3 kinds of icons on the 4 sides of the card: sword / shield / flower. When playing a card, a sword icon must be matched against another sword icon. A shield must be matched to a flower, and flower against a shield.

Since the battle loser must draw back their played cards, players build up partial information but with discards, there are still unknowns. At the start of the game, players can manage their hand from their draw deck. But as the deck is exhausted, it gets harder to control the battle.

Quantity:
Add To Cart

This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.

愚者の園 (Gusya no Sono) is Fool`s Field, a two player card game of hand management.

Each player is dealt 6 cards at the beginning, and the rest forms the draw deck. Then, players do multiple battles. For each battle, players play cards to the 3x3 battlefield by matching the cards' icons. If you can't play legally, or wish not to play, you have to call a 'retreat' and lose the battle.

If you lose the battle, you must take all the played cards in your hand, and discard down to the hand size of 6 cards. If you win the battle, you draw from the deck up to 6, unless the deck is exhausted; then you won't draw further.

Then start the next battle, with the previous winner placing the first card from their hand to the center of the battlefield as the lead. Continue battle until one player has got rid of their cards. That player wins the game.

The cards have 3 kinds of icons on the 4 sides of the card: sword / shield / flower. When playing a card, a sword icon must be matched against another sword icon. A shield must be matched to a flower, and flower against a shield.

Since the battle loser must draw back their played cards, players build up partial information but with discards, there are still unknowns. At the start of the game, players can manage their hand from their draw deck. But as the deck is exhausted, it gets harder to control the battle.

This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.

愚者の園 (Gusya no Sono) is Fool`s Field, a two player card game of hand management.

Each player is dealt 6 cards at the beginning, and the rest forms the draw deck. Then, players do multiple battles. For each battle, players play cards to the 3x3 battlefield by matching the cards' icons. If you can't play legally, or wish not to play, you have to call a 'retreat' and lose the battle.

If you lose the battle, you must take all the played cards in your hand, and discard down to the hand size of 6 cards. If you win the battle, you draw from the deck up to 6, unless the deck is exhausted; then you won't draw further.

Then start the next battle, with the previous winner placing the first card from their hand to the center of the battlefield as the lead. Continue battle until one player has got rid of their cards. That player wins the game.

The cards have 3 kinds of icons on the 4 sides of the card: sword / shield / flower. When playing a card, a sword icon must be matched against another sword icon. A shield must be matched to a flower, and flower against a shield.

Since the battle loser must draw back their played cards, players build up partial information but with discards, there are still unknowns. At the start of the game, players can manage their hand from their draw deck. But as the deck is exhausted, it gets harder to control the battle.