Sweets in Wonderland (IMPORT)

£26.00
sold out

This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.

Sweets in Wonderland is a trick-taking game where players draft the conditions of each trick, aiming to achieve the most points.

Specifically, players draft if the trick will be must-follow or can't-follow for a randomly revealed un-dealt card, and if high cards will win or low cards. Players may also play 1 or 2 cards on their turn.

The winner of a trick wins the chips used for drafting the round conditions, and the start player for the draft rotates.

At the end of the game, the player with the most points, determined through a set collection mechanic with the drafting chips, wins.

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This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.

Sweets in Wonderland is a trick-taking game where players draft the conditions of each trick, aiming to achieve the most points.

Specifically, players draft if the trick will be must-follow or can't-follow for a randomly revealed un-dealt card, and if high cards will win or low cards. Players may also play 1 or 2 cards on their turn.

The winner of a trick wins the chips used for drafting the round conditions, and the start player for the draft rotates.

At the end of the game, the player with the most points, determined through a set collection mechanic with the drafting chips, wins.

This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.

Sweets in Wonderland is a trick-taking game where players draft the conditions of each trick, aiming to achieve the most points.

Specifically, players draft if the trick will be must-follow or can't-follow for a randomly revealed un-dealt card, and if high cards will win or low cards. Players may also play 1 or 2 cards on their turn.

The winner of a trick wins the chips used for drafting the round conditions, and the start player for the draft rotates.

At the end of the game, the player with the most points, determined through a set collection mechanic with the drafting chips, wins.