Owl About (IMPORT)

£28.00
sold out

This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.

In the trick-taking game アウルアバウト (Owl About), lazy owls are competing to not be the tribal leader, as they do not want to have to work hard every day.

The cards in the game are suit-less and range from 1 to 10, with each card having two to four copies, and a few cards also having a "night" version.

In general, the highest card will win the trick and players must play a card that is equal to or higher than the card that has the highest speed value played in the trick if they can. Each card has a special effect, but only the effect of the card that wins the trick is activated. Some of the effects include reversing the order, such that the lowest card will win future tricks; passing the lead to another player; or giving a trick won to another player. The lowest ranked cards also have abilities that trigger when the highest value cards are present in the same trick which increase their rank.

At the end of a hand, the player with the most trophies will earn that many points, with most tricks being worth 1 trophy. All other players will earn points equal to the difference between the winning player's trophy count and their own. Play continues until players reach a specified victory point count, and the player with the least points wins.

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This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.

In the trick-taking game アウルアバウト (Owl About), lazy owls are competing to not be the tribal leader, as they do not want to have to work hard every day.

The cards in the game are suit-less and range from 1 to 10, with each card having two to four copies, and a few cards also having a "night" version.

In general, the highest card will win the trick and players must play a card that is equal to or higher than the card that has the highest speed value played in the trick if they can. Each card has a special effect, but only the effect of the card that wins the trick is activated. Some of the effects include reversing the order, such that the lowest card will win future tricks; passing the lead to another player; or giving a trick won to another player. The lowest ranked cards also have abilities that trigger when the highest value cards are present in the same trick which increase their rank.

At the end of a hand, the player with the most trophies will earn that many points, with most tricks being worth 1 trophy. All other players will earn points equal to the difference between the winning player's trophy count and their own. Play continues until players reach a specified victory point count, and the player with the least points wins.

This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.

In the trick-taking game アウルアバウト (Owl About), lazy owls are competing to not be the tribal leader, as they do not want to have to work hard every day.

The cards in the game are suit-less and range from 1 to 10, with each card having two to four copies, and a few cards also having a "night" version.

In general, the highest card will win the trick and players must play a card that is equal to or higher than the card that has the highest speed value played in the trick if they can. Each card has a special effect, but only the effect of the card that wins the trick is activated. Some of the effects include reversing the order, such that the lowest card will win future tricks; passing the lead to another player; or giving a trick won to another player. The lowest ranked cards also have abilities that trigger when the highest value cards are present in the same trick which increase their rank.

At the end of a hand, the player with the most trophies will earn that many points, with most tricks being worth 1 trophy. All other players will earn points equal to the difference between the winning player's trophy count and their own. Play continues until players reach a specified victory point count, and the player with the least points wins.