Kankeri (IMPORT)

£28.00

This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.

"Kankeri," an outdoor game that fascinated children in the Showa period, is an active game of hide-and-seek. Children are divided into two groups: the parent who protects the can and the ogres who try to kick the can. If the ogre is found by the parent before they can kick the can, they're caught and immobilized. The ogres have to hide and wait for the right moment to jump out. Many generations have played this game enthusiastically until the sun goes down. As the readily available types of cans became thinner and evolved, the game is no longer played. But, now, with the cooperation of the Oni-gokko Association, we've compiled the rules along with an easy-to-use can into a single, no-fuss package.

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This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.

"Kankeri," an outdoor game that fascinated children in the Showa period, is an active game of hide-and-seek. Children are divided into two groups: the parent who protects the can and the ogres who try to kick the can. If the ogre is found by the parent before they can kick the can, they're caught and immobilized. The ogres have to hide and wait for the right moment to jump out. Many generations have played this game enthusiastically until the sun goes down. As the readily available types of cans became thinner and evolved, the game is no longer played. But, now, with the cooperation of the Oni-gokko Association, we've compiled the rules along with an easy-to-use can into a single, no-fuss package.

This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.

"Kankeri," an outdoor game that fascinated children in the Showa period, is an active game of hide-and-seek. Children are divided into two groups: the parent who protects the can and the ogres who try to kick the can. If the ogre is found by the parent before they can kick the can, they're caught and immobilized. The ogres have to hide and wait for the right moment to jump out. Many generations have played this game enthusiastically until the sun goes down. As the readily available types of cans became thinner and evolved, the game is no longer played. But, now, with the cooperation of the Oni-gokko Association, we've compiled the rules along with an easy-to-use can into a single, no-fuss package.