Docker (IMPORT) (2ND HAND)

£15.00

In the quick, spatial, tactical dice game Omba, players try to block one another on the tiny game pitch, which measures only 3×3 squares.

All pieces start off the pitch. On a turn, a player rolls the die and either moves a piece on the pitch or enters a piece onto the middle square of his side of the pitch. A piece must use the full die result, can move only orthogonally, and can't enter the same space twice on a move. Spaces with other pieces in them aren't off-limits, but the cost in die points to move into and out of such spaces equals one plus the altitude difference between the two spaces. When you end movement in a space with another piece, you place your piece on top of it, trapping it. Stacks can be of any height – but make sure you are able to leave again when you climb a stack!

A player who cannot make a move is eliminated, but his pieces remain on the pitch. The last player who can move wins.

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In the quick, spatial, tactical dice game Omba, players try to block one another on the tiny game pitch, which measures only 3×3 squares.

All pieces start off the pitch. On a turn, a player rolls the die and either moves a piece on the pitch or enters a piece onto the middle square of his side of the pitch. A piece must use the full die result, can move only orthogonally, and can't enter the same space twice on a move. Spaces with other pieces in them aren't off-limits, but the cost in die points to move into and out of such spaces equals one plus the altitude difference between the two spaces. When you end movement in a space with another piece, you place your piece on top of it, trapping it. Stacks can be of any height – but make sure you are able to leave again when you climb a stack!

A player who cannot make a move is eliminated, but his pieces remain on the pitch. The last player who can move wins.

In the quick, spatial, tactical dice game Omba, players try to block one another on the tiny game pitch, which measures only 3×3 squares.

All pieces start off the pitch. On a turn, a player rolls the die and either moves a piece on the pitch or enters a piece onto the middle square of his side of the pitch. A piece must use the full die result, can move only orthogonally, and can't enter the same space twice on a move. Spaces with other pieces in them aren't off-limits, but the cost in die points to move into and out of such spaces equals one plus the altitude difference between the two spaces. When you end movement in a space with another piece, you place your piece on top of it, trapping it. Stacks can be of any height – but make sure you are able to leave again when you climb a stack!

A player who cannot make a move is eliminated, but his pieces remain on the pitch. The last player who can move wins.