Cheating Moth
A hilarious game of diversions, distractions and dastardly cheating… The aim of Cheating Moth is to get rid of the cards in your hand before everyone else. All players start with 8 cards - with one player taking the 'Guard card' - which stays on the table at all times. A discard pile is started by turning over the first of the remaining cards in the deck. The majority of the cards are numbered 1 - 5, but pay attention because the 'action' cards have special abilities that can change the direction of the game. Taking it in turns, each player needs to discard a card 1 higher or lower than the card on the discard pile - and if they can't they take a card from the deck. The catch is that Cheating Moth cards can't be laid on the discard pile so players need to find imaginative ways to make them disappear - but watch out - if you're spotted by the person with the guard card you'll suffer a two card penalty and you become the new guard.
A hilarious game of diversions, distractions and dastardly cheating… The aim of Cheating Moth is to get rid of the cards in your hand before everyone else. All players start with 8 cards - with one player taking the 'Guard card' - which stays on the table at all times. A discard pile is started by turning over the first of the remaining cards in the deck. The majority of the cards are numbered 1 - 5, but pay attention because the 'action' cards have special abilities that can change the direction of the game. Taking it in turns, each player needs to discard a card 1 higher or lower than the card on the discard pile - and if they can't they take a card from the deck. The catch is that Cheating Moth cards can't be laid on the discard pile so players need to find imaginative ways to make them disappear - but watch out - if you're spotted by the person with the guard card you'll suffer a two card penalty and you become the new guard.
A hilarious game of diversions, distractions and dastardly cheating… The aim of Cheating Moth is to get rid of the cards in your hand before everyone else. All players start with 8 cards - with one player taking the 'Guard card' - which stays on the table at all times. A discard pile is started by turning over the first of the remaining cards in the deck. The majority of the cards are numbered 1 - 5, but pay attention because the 'action' cards have special abilities that can change the direction of the game. Taking it in turns, each player needs to discard a card 1 higher or lower than the card on the discard pile - and if they can't they take a card from the deck. The catch is that Cheating Moth cards can't be laid on the discard pile so players need to find imaginative ways to make them disappear - but watch out - if you're spotted by the person with the guard card you'll suffer a two card penalty and you become the new guard.